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OS/Platform: Android Ios
Size: 30.8MB Version:
Updated: Mar 3, 2023 Developer : MobilityWare


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The game generally involves manipulating a layout of cards with the goal of sorting them in some manner. It is possible to play the same games competitively (often a head-to-head race) and cooperatively.

Patience games typically involve dealing cards from a shuffled deck into a prescribed arrangement on a tabletop, from which the player attempts to reorder the deck by suit and rank through a series of moves transferring cards from one place to another under prescribed restrictions. Some games allow for the reshuffling of the decks, or the placement of cards into new or "empty" locations. In the most familiar, general form of patience, the object of the game is to build up four blocks of cards going from ace to king in each suit, taking cards from the layout if they appear on the table.

There is a vast array of variations on the patience theme, using either one or more decks of cards, with rules of varying complexity and skill levels. Many of these have been converted to electronic form and are available as computer games. The inclusion of Klondike Solitaire with Microsoft Windows from 1990 onward had an especially big impact in popularizing solitaire with the general public.

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Patience games are commonly grouped together according to family, where related games such as Klondike games, Forty Thieves games, or Matching games are classified together. David Parlett instead adopts a system of classification based on the amount of information available about the cards at the start of the game (closed, open, or half-open), and based on the process of manipulating the cards (building, or packing).

In most games of patience, the overall aim is to arrange all thirteen cards of each suit in order in a "family" running from ace to king. Normally the ace forms the "foundation" on which two of the same suit is placed, followed by a three, and so on. This is known as "building" and all such games are, technically, builders. However, in many games, the cards must be assembled in reverse order on another part of the layout called the "tableau". They can then be built in the right sequence on the foundations. This interim process of reverse building is called "packing", and games that use this technique are thus called "packers". Games that use neither technique are called "non-builders". There are also specials kinds of packer games which may be further sub-classified as 'blockades', 'planners' and 'spiders'.

Patience games may be classified by the degree to which the cards are revealed. In "open" games, all the cards are visible throughout the game and the player has to use powers of analysis to solve the patience. In "closed" games, cards are drawn from a face-down stack and the player has to use judgment because the sequence of cards is unknown until they appear. In between is a hybrid group which Parlett calls "half-open".

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