Dead Cells is a 2D platform action game that combines Roguelite and Galaxy Warrior Castlevania-like features into one.
In the game, players will play a corpse parasitized by unknown cells, in the dungeon to explore and find a way out. The dungeon is full of various weapons and equipment, props, and other collection elements, but also pay attention to the threat of traps and dead creatures. Players also need to collect "cells" in exchange for character abilities and weapon upgrades. Each death will lose all the cells and equipment, and start again from the original level, in addition to the map is randomly generated.
Will experience the soul flavor of the battle, all the way to challenge the many guards, in the repeated rounds of killing and death to explore a huge castle with constantly changing rooms. The character's movement and animation are closely integrated with the operation, making it very enjoyable to play. And in the connected world to experience the fun of gradual exploration, and the game will have both Roguelike game repeat playability and exciting permanent death experience.
The combat system is based on pattern recognition design, weapons and spells have their own uses, you need to make the most of everything at hand, in addition to remember to always position roll.
In the game, the player takes the role of an amorphous, gelatinous creature that takes control of a corpse in a dungeon, through which they must fight their way out. The player gains various weapons, treasure, and other tools through exploration of the procedurally-generated levels to fight undead creatures within it. At times, the player gains "cells", a type of in-game currency that can be used to purchase permanent upgrades or unlock items. Dead Cells uses a permadeath system, causing the player to lose all cells and other currencies or items upon each instance of death. Motion Twin was inspired by The Binding of Isaac in developing the game.