Gem hegemony is the 3V3 battle mode of wild wrangling, and it is a desperate struggle around the scramble for the gem. The mine in the center of the map will refresh a gem every once in a while, close to the gem before it can be picked up. By killing the enemy, they can drop all the gems they carry, take the lead in collecting more than ten gems and maintain their advantage until the countdown is over.
The wild duel
There are 10 players in each game, divided into single and double modes. Destroying wooden boxes or killing enemies can obtain energy blocks, which can increase attack power and health. There will be an expanding fog of poison around the map, and if you are in the range of poison fog, you will continue to lose your life. In a shrinking security area, eliminate other players, the higher the survival ranking, the richer the reward.
Infighting football is a 3V3 game, and players who do not carry the ball can attack the enemy. A player who uses an ordinary attack consumes one piece of ammunition and can pass or shoot; if he uses super skills when carrying a ball, he can score a wonderful goal that is too far away. In 2: 30 seconds, the first to score two goals or the number of goals in the lead to win the game. If the draw ends the regular game, then enter the 60-second overtime game, all the obstacles on the court are removed, and the first party to score the goal wins.
Vault attack and defense
Vault attack and defense is 3V3 battle mode, which is to destroy the enemy treasury as the goal of the game mode. Each side of the battle has a vault, the vault is fixed, will not attack, no special skills. Within 150 seconds of the game, the first party to destroy the other side's vault won. If no one succeeds in destroying the vault, it will be a draw if the amount of blood left in the vault is judged by the amount of blood left in the vault, and the amount of remaining blood is the same.
The reward hunter is the 3V3 battle mode, with the primary goal of killing the enemy to seize the reward star. Killing an enemy can convert the number of reward stars in his possession into scores and count them into the scoreboard. The player kills one enemy each time, and then adds a reward star. When accumulates up to 7, resets to 2 after being killed. Within 120 seconds of the game time, the party with more scores on the scoreboard wins, and the same score is a draw.
Mecha attack is the mode of 3V3 confrontation. Each side of the battle has a multifunctional Battery, the position of the Battery is fixed, will automatically attack the nearest enemy within the scope, causing very high damage. A bolt is refreshed every few seconds in the middle of the map, and the bolt can be obtained after picking and holding it for a few seconds. At the end of the countdown, a team with more bolts will create humanoid armor. The machine armor will attack the enemy's multifunctional Battery. The one who takes the lead in destroying the multifunctional Battery of the other party wins, if neither side succeeds in destroying the Battery, it will judge the victory or defeat with the amount of residual blood left in the Battery, and the remaining blood volume will be a draw if the amount of remaining blood is the same.
In addition to intense and exciting fast-paced combat, it is the combination of cultivation and combat. In terms of cultivating content, the benefits of the game are very good. Open the box free of charge every day, and then a large box will be opened regularly, the demand that the player wants is included. With the increase in the number of competitive cups, heroes will be unlocked unconditionally. That is to say, as long as the players are lucky enough, they can develop all kinds of heroes without flowers. Of course, the more heroes you unlock, the greater you get the randomness of hero shards.
In order to increase the player's experience and sense of achievement, the game set a "main plot". It is that the number of cups collected gradually increased, it will unlock a variety of new functions and benefits, but also increase the player's sense of achievement.