Ori and the Will of the Wisps is a galactic Castlevania-style adventure game with an action-adventure element.
It supports 4K resolution output so you can experience the game better.
The story picks up where the previous game left off. One day, a new baby is born to the Naru family of Nibel, and they name her Ku, who grows up happily under the care of Ori and his friends.
However, as she grew up, Ku always wanted to be able to fly. However, one of his wings has no feathers, so he is unhappy that he cannot fly, and Ori and his friends set out to find a way to help the owlets.
Having found the Kuroko feather, Ori gave it to his friend Gumo, who helped him attach it to his wing so that he could fly. And so Ku flew freely with Ori on his back, happy and at ease.
But then, as the little owl is flying free, a storm hits, and the feathers are blown away from his wings, and the two partners fall and are blown apart by the storm. And so the story begins.
The design of the levels becomes clearer and the teaching of new abilities is better integrated into the levels
The game was developed by Moon Studios, a collective organization without a set location. The game's visuals were given an overhaul from the two-dimensional artwork in Blind Forest, to the three-dimensional models played in multilayered backgrounds in Will of the Wisps. The game maintains narrative continuity with Blind Forest and introduces new melee combat.