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War on the Sea
War on the Sea
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OS/Platform: PC
Size: 6GB Version: PC
Updated: November 27, 2020 Developer : Killerfish Games

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Description

War on the Sea is a strategic board wargame depicting naval battles in the Atlantic Ocean during the Second World War.

Real time naval battles

Dramatic location game

Play as the Allies or Imperial Japan

Over 50 classes of playable ships

Dynamic advertising series

Tactical control of aircraft (not a flight simulator)

Fighting fires, fighting floods in disaster rooms and repairing ships

Sinking ships using realistic buoyancy physics

Historical missions based on actual naval involvement

1942: The World at War

The Japanese Empire expands throughout the Pacific and the Allies try to stop its spread. A desperate struggle for control of the Solomon Islands is underway.

How will you protect transports as they move troops and supplies through the South Pacific? Do you deploy precious aircraft carriers to provide air cover? Do you cover the area with submarines? Or do you attempt to lure the enemy's navy into a decisive surface battle?


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How to play

The units represented in the game are large cruisers or larger individual ships, with provisions for frigates, submarines (especially " U-boats "), and air power. Each turn represents a period of approximately six months. The board represents the Atlantic Ocean and the Mediterranean Sea, divided into six regions. The goal of the game is to control as many of these areas as possible and play as many turns as possible. One player takes the role of the Allied player and controls the British, Soviet, and American navies. His or her opponent is the Axis player and controls the German and Italian navies. In addition to units representing individual ships, both players have a unit representing a land-based aircraft squadron, and the Axis player also has a unit representing a U-boat squadron.

Ships are represented by a counter that typically provides three factors: artillery, armor, and speed. Although these are the basic statistics for surface ships, the system abstracts them highly, as they are simply a number ranging from 0 to 9. Aircraft carriers have a fourth factor, which in this case represents naval in-flight power. Land-based air forces each represent three airstrikes (against three different targets).

Each turn starts at both players' ports. Fight fires, against flood disaster rooms and repair shops.


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